Anna Torv

The video games are for me at first. Certain games are extremely violent. Heavenly Sword is an entirely different film. It's been quite a while since I've had a chat with the creator of the game. The goal he's trying to reach is to make the user feel some kind of sensation. Yes, there's killing. My character as in "Heavenly Sword", Nariko, is guarding her family as well as the escapee. It's a beautiful game. It's more than just an ordinary game. The landscape must be secured and taken care of. My friend is planning to design an experience where players are feeling something. Make them cry when the person you're trying to save doesn't get saved. This isn't "Pac-Man". Sometimes, I don't have the confidence of speaking a specific line from the script. If I inquire about someone who is American to say something, they'll reply "Oh yes." That's how American people say it. Here in Australia We say certain things in a different way, for instance torch. If I ask "Can I have an extension cord for the flashlight?" If I asked, "Can you give me the torch?" it seems to be a hollow request. Anna Anna Anna

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